How does the live board prevent copying?
Code Breaker masks Jev's shapes until your run ends. Word Ladder shows each committed word and Dungeon shows Jev's position and route live.
FAIR BY DESIGN
One seed, shared rules, and a replay of every decision after you finish.
You and Jev start from the same challenge and race on separate boards. Follow the action live, then replay the match to see where your paths split.
Make the first move to start both clocks, then complete your own path.
Receives the same seed and only legal actions.
Follow both sides as they play, then revisit the match after it ends.
A fair, repeatable process for every game.
You and Jev begin with the same puzzle and the same rules.
Jev can finish without waiting for your next move. Its Word Ladder and Dungeon moves appear live.
Each choice affects your score and the route you can replay later.
Replay each completed choice side by side.
Both sides receive an identical setup.
Records the exact challenge generated for both sides.
Uses the same constraints and legal-action checks.
Starts from the same initial conditions.
Applies the same score logic and tie rules.
Some clues stay secret during play; the full replay opens when the match ends.
You see your own actions as you play.
In Code Breaker, Jev's symbols stay hidden until your run ends. Its word choices and dungeon route appear as it plays.
Each challenge exposes its own deterministic comparison metrics.
| Game | Primary result | Tie breakers | Replay data |
|---|---|---|---|
| Code Breaker | Code solved and total score | Unused guesses and penalties | Guesses, feedback, timing |
| Word Ladder | Target reached and total score | Path length, then completion time | Words, transitions, timing |
| Dungeon Crawler | Exit, survival, and total score | Loot, damage, remaining turns | Actions, events, outcomes |
| Snake Challenge | Food, ticks, and total score | Length and survival | Directions, food, collisions |
Each finished run is traceable and reproducible.
Seed
Records the exact seed.
Rules version
Locks the game rule set.
Opponent label
Identifies the actual opponent.
Server score
Calculated and stored server-side.
Timestamp
Records when the run occurred.
Know exactly who you played and what happened.
If Jev cannot join, the match shows Practice Bot as your opponent.
An unfinished run does not receive a completed comparison.
If a connection drops, return to your run and continue from where you left off.
Inspect the finished paths action by action.
Jev plays against you live. If it is unavailable, the game shows Practice Bot as your opponent.
Clear answers about fairness and replay.
Code Breaker masks Jev's shapes until your run ends. Word Ladder shows each committed word and Dungeon shows Jev's position and route live.
No. Both sides receive the shared state independently.
No. Your actions and final score are checked by the game.
No opponent result is invented. The run keeps an honest unavailable state.
Code Breaker masks Jev's shapes until your run ends. Word Ladder shows each committed word and Dungeon shows Jev's position and route live.
No. Both sides receive the shared state independently.
No. Your actions and final score are checked by the game.
No opponent result is invented. The run keeps an honest unavailable state.